Godzilla: Destroy All Monsters Melee | |
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Developer(s) | Pipeworks Software |
Publisher(s) | Atari |
Series | Godzilla |
Platform(s) | GameCube |
Release date(s) | NA October 8, 2002 EU November 15, 2002 JP December 12, 2002 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Legendary monsters battle among Earth's cities to determine the planet's fate. In Godzilla: Destroy All Monsters Melee, you can play as Godzilla or any of his longtime rivals as they fight hand-to-hand, at close range, and with special moves. Each massive beast has different physical attributes and special projectile weapons. You'll fight in cities such as Tokyo and San Francisco--all featuring real building destruction and physics. For multiplayer fighting mayhem, you can bring three of your friends into the battle.
Unknown opcode/Illegal Command errors occur with this title.
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No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Godzilla: Destroy All Monsters Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7484 | Windows 7 | Intel Core i5-750 @ 3.4 GHz | NVIDIA GeForce GTX 260 | Perfect gameplay with minor texture glitches | TingPing |
4.0 | Windows | Intel Core 2 Quad Q9450 @ 3.4 GHz | AMD Radeon HD 6950 | Godzilla Destroy All Monsters HD Widescreen Hack | Spartacus |